59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
// Copyright 2004 David Hilvert <dhilvert@auricle.dyndns.org>,
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// <dhilvert@ugcs.caltech.edu>
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/* This file is part of the Anti-Lamenessing Engine.
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The Anti-Lamenessing Engine is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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The Anti-Lamenessing Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with the Anti-Lamenessing Engine; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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* view.h: A render subclass implementing views
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*/
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#ifndef __view_h__
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#define __view_h__
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#include "render.h"
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class view : public render {
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/*
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* Z-buffer rendering data
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*
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* XXX: there is no immediately obvious reason for depth to use RGB
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* triples.
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*/
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d2::image *result;
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d2::image *depth;
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public:
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/*
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* Describe a sphere at position p with radius r. Non-negative 'frame'
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* less than the total number of frames indicates that the position is
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* specified in the local space of that frame number. Otherwise, the
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* position is specified in world coordinates.
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*/
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virtual void describe(int frame, point p, ale_real r) {
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}
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d2::image *output() {
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}
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};
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#endif
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