ale/d3/view.h
2022-07-30 14:46:04 -03:00

59 lines
1.6 KiB
C++

// Copyright 2004 David Hilvert <dhilvert@auricle.dyndns.org>,
// <dhilvert@ugcs.caltech.edu>
/* This file is part of the Anti-Lamenessing Engine.
The Anti-Lamenessing Engine is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
The Anti-Lamenessing Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the Anti-Lamenessing Engine; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
* view.h: A render subclass implementing views
*/
#ifndef __view_h__
#define __view_h__
#include "render.h"
class view : public render {
/*
* Z-buffer rendering data
*
* XXX: there is no immediately obvious reason for depth to use RGB
* triples.
*/
d2::image *result;
d2::image *depth;
public:
/*
* Describe a sphere at position p with radius r. Non-negative 'frame'
* less than the total number of frames indicates that the position is
* specified in the local space of that frame number. Otherwise, the
* position is specified in world coordinates.
*/
virtual void describe(int frame, point p, ale_real r) {
}
d2::image *output() {
}
};
#endif