// Copyright 2004 David Hilvert , // /* This file is part of the Anti-Lamenessing Engine. The Anti-Lamenessing Engine is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. The Anti-Lamenessing Engine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with the Anti-Lamenessing Engine; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * view.h: A render subclass implementing views */ #ifndef __view_h__ #define __view_h__ #include "render.h" class view : public render { /* * Z-buffer rendering data * * XXX: there is no immediately obvious reason for depth to use RGB * triples. */ d2::image *result; d2::image *depth; public: /* * Describe a sphere at position p with radius r. Non-negative 'frame' * less than the total number of frames indicates that the position is * specified in the local space of that frame number. Otherwise, the * position is specified in world coordinates. */ virtual void describe(int frame, point p, ale_real r) { } d2::image *output() { } }; #endif