82 lines
2.7 KiB
C++
82 lines
2.7 KiB
C++
// Copyright 2003, 2004, 2005 David Hilvert <dhilvert@gmail.com>,
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// <dhilvert@auricle.dyndns.org>,
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// <dhilvert@ugcs.caltech.edu>
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/* This file is part of the Anti-Lamenessing Engine.
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The Anti-Lamenessing Engine is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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The Anti-Lamenessing Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with the Anti-Lamenessing Engine; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "scene.h"
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/*
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* See scene.h for details on these variables.
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*/
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scene::lod_images *scene::al;
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ale_pos scene::front_clip = 0;
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int scene::input_decimation_lower = 0;
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int scene::output_decimation_preferred = 0;
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int scene::primary_decimation_upper = 0;
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int scene::output_clip = 0;
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ale_pos scene::rear_clip = 0;
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const char *scene::load_model_name = NULL;
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const char *scene::save_model_name = NULL;
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const ale_real scene::nearness = 0.01;
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scene::spatial_info_map_t scene::spatial_info_map;
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// scene::spatial_info *scene::tracked_space = NULL;
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unsigned long scene::total_ambiguity = 0;
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unsigned long scene::total_pixels = 0;
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unsigned long scene::total_divisions = 0;
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unsigned long scene::total_tsteps = 0;
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double scene::occ_att = 0.50;
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int scene::normalize_weights = 1;
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int scene::use_filter = 1;
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const char *scene::d3chain_type = "";
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ale_real scene::falloff_exponent = 1;
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double scene::tc_multiplier = 0;
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unsigned int scene::ou_iterations = 10;
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unsigned int scene::pairwise_ambiguity = 3;
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const char *scene::pairwise_comparisons = "auto";
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int scene::d3px_count;
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double *scene::d3px_parameters;
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double scene::encounter_threshold = 0;
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double scene::depth_median_radius = 0;
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double scene::diff_median_radius = 0;
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int scene::subspace_traverse = 0;
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/*
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* Precision discriminator
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*
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* For some reason, colors that should be identical are calculated differently
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* along different computational pathways, either due to a compiler idiosyncrasy,
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* or due to an as-of-yet undiscovered bug in the code. We use the following
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* constant in an effort to winnow out these discrepancies, which can sometimes
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* cause cycles in the adjustment preference function.
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*/
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#define DISCRIMINATOR 1e-5
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/*
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* Functions.
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*/
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