ale/d3.h
2022-07-30 14:46:04 -03:00

53 lines
1.5 KiB
C++

// Copyright 2003 David Hilvert <dhilvert@auricle.dyndns.org>,
// <dhilvert@ugcs.caltech.edu>
/* This file is part of the Anti-Lamenessing Engine.
The Anti-Lamenessing Engine is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
The Anti-Lamenessing Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the Anti-Lamenessing Engine; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
* Top-level header file for classes treating scenes as three-dimensional data.
*/
#if defined(HASH_MAP_GNU) || defined(HASH_MAP_STD)
#include <ext/hash_map>
#endif
#include <map>
#include <set>
#include <iterator>
#include <vector>
#include <queue>
#include <stack>
#include <algorithm>
#include "time.h"
#include "d2.h"
namespace d3 {
#include "d3/align.h"
#include "d3/et.h"
#include "d3/tfile.h"
#include "d3/point.h"
#include "d3/cpf.h"
#include "d3/pt.h"
#include "d3/space.h"
#include "d3/focus.h"
#include "d3/scene.h"
}